Monday, February 22, 2021

Character design

We have 3 type of characters in the game:

  1. main character
  2. story characters
  3. generic characters

Friday, February 19, 2021

Vision document for our game


1.Part - introduction ( bookcover)


second image should be a representation of some activities in the game here I will prefer to add something like a chat with our first customer

First image represents a level of details for that 
Second image is a layout design

2.Lure to show a beauty corner and well created dialogue 




3. Explanation of game - 

FIGHT FOR YOUR RIGHT


Fight for Your Right is a story driven RPG action-adventure game where the player controls a character as delivery service guy, through various blocks of city, to discover and collect parts of the story from customers. Making your way through the streets filled with people, sometimes you come across aggressive guys who will fight with you. Upgrade your bike to have more speed and power. Collect things hidden in different parts of the city.

4. Story Plot - 

When ?

In a not so distant future (2121) when planet earths resources were running out and human society finally got divided in two categories - wealthy and rich who got themselves a steady position in ruling party in order to control the second category - “middle” class hard working brainwashed people who’s main purpose of life is to provide services for the sake of humanity

Where ?

Our story takes place on a floating chunk of planet earth which shifted from its counter part due the total black out from clear skies and sunshine. Since industrial revolution was not concerned about environmental health, some found a solution to this problem and decided to depart from all of that dark and life crushing surroundings.

Who ?

Beings with extraterrestrial powers took over the ruling party with their introduction of new technologies and ways to control people. These beings infiltrated all institutions so that they would have access to every human aspect of life. 
Main goal of these beings is to generate and harvest human emotions since they lost that ability centuries ago. Human emotions work as a fuel for these beings with which they can grow stronger and powerful and also human emotions can be used as a pleasuring drug which clouded alien brains and thus generated dispute in ruling party.

What ?

In the main square of the floating city an alien  monolith monument is located. This unique construction works as a harvesting mechanism which feeds of direct solar power and human emotions as well. It sustains our city and works as a fountain of joy and power for alien beings. Since working class is been harvested for their emotions they become dull and extremely loyal to their everyday brainless labor activities.

How all of this happened ?

Prior to the de-attachment from planet earth, ruling party had a dispute during the annual meeting, which led to a party split and some members figured that there won’t be enough resources on land for everybody so thus it was decided to use secret technology and take 1/4 of harvesting engine in order to form a independent colony up in skies.

Sunday, January 17, 2021

5 week progress




Assets

I have finished with all the buildings for now and now is a time to move for environmental ground

I still keep experimenting with ground plane and all the structure of the project. For now I decided to not to use a terain in unity but meke a separate textures for 4 all planes on the ground.







Environment

For the environment texture I using a substance painter, where I can paint all the details with normal maps and roughtness. Another point to mention here is that I want to keep my comic cartoon aestetic and add an ooutline for all the depths on the texture. Each ground texture is 4096 pixels to keep nice and good texel dencity for a top down game mode








Marketing


For now I just start a new twitter account to keep it update and understand my game a little bit better. Here is a screenshot of our first twitter acount. I will keep it up to date to gain new followers





Tuesday, January 12, 2021

advertising and sixth week


Assets

For me this last week I spend on buildings creation.

I have prepared buildings in groups as instances to have a chance to change something in one building and find same changes on the other ones. Since I made all the buildings and added one church which created by Konstantin Tokmakov

.




Environment


Another thing that I found when I placed my 2d plan on the plane to see a terrain on the ground I found that it would be a good idea to push that plan as a real texture for the ground.



Third thing to think about right now is Advertisements to be placed inside our urban environment. Here some thoughts from Mihhail about that


Advertisment:




Each type of consumables should have at least 3 advertisments as minimum.

Food

Drinks

Snacks

Leasure (VR)




Bestbuy

Office depot

Wallmart




Social advertisment:

Work Lottery

Money Lottery




Propagana slogans:




Work-more-do-more-gain-more

Being work-a-holic is new normal

Always thinking about it (Work)

Don’t wish it were easier. Wish you were better

Don't wait. The time will never be just right

Think of many things; do one

There is no traffic jam along the extra mile

Failure is the condiment that gives success its flavor

It ain’t as bad as you think. It will look better in the morning

The best way out is always through

Do the hard jobs first. The easy jobs will take care of themselves


Marketing



And last thing is about twitter and instagram
I decided to start my new marketing platforms to push our game a little bit in to social masses.

First of all I need to have a working title for my game to work with
We hvae found a lot of interesting names:
Deliveryman story
Parcel runner
urban catch-up
Fast bike Courier
Fast bicycle courier
action delivery tales
delivery tales
once upon a ride
Drop upon a ride
DrFast
pedals of glory
Pedals of delivery
bike fellow
rattapois
delivery tales
pedals of glory
rattapois

Next task in this section should be a creation of the plan

Thursday, January 7, 2021

4ая неделя или первый ревью митинга

 На сегодняшний день, с момента начала спринта прошло 4 недели.
Описав задачи мы теперь легко становимся сами себе заказчиками и можем хотя бы понимать и видеть прогресс самостоятельно.

По работе над артом сейчас готова:

  1.  Система инстансов для внедрения новых домов в карту
  2. Дороги и тротуары - асфальтированные с текстурами
  3. 6 Вариантов домов с текстурами
  4. Расстановка самих домов по уровню
Следующие 3 недели я должен успеть доделать уже весь оставшийся город соответсвенно
  1.  Сделать недостающие сдание - Церковь
  2.  Сделать Сдания связанные с квестами - до 19 (Сдать)
  3. Подготовить кисти для работы с тирейном
    1. Кисть травы
    2. Кисть травы2
    3. Кисть грязи
    4. Кисть грязи2
    5. Кисть Асфальта
    6. Кисть плиток
    7. Кисть Дыр на асфальте
  4. Разрисовать тирейн по карте в соответствии с планом До 26 декабря


Tuesday, January 5, 2021

Сегодня предстоит ретроспективный митинг.

 Главная тема сегодня будет

  1. повторить все задачи 
  2. обсудить сделанное
  3. обсудить незделанное
  4. прикинуть оставшиеся сроки и возможные траблы связанные со временем 
  5. выписать очередной раз все задачи для каждого

4 ая неделя и первый ретроспективный митинг нас ожидает завтра

Начался 2021 год

Год очень важный для игры так как мы готовим демку к весне этого года. А что уже будет дальше, будет зависить от того чего мы добьемся в течении следующих 4ех месяцев.

На данный момент у меня идет 3ья неделя по созданию окружения для города и за это время, я полностью перерисовал всю карту спланировав все дорожки, заборчики, мусорки и прочие элементы на ней.

Я придумал систему позволяющую мне работать с дублекатами домов сразу уже расставленными по карте,
Сейчас по плану создание и допиливание всех самых крупных домов. После чего пропсы. Далее будет видно сколько успею мелких ассетов еще распихать. 
После того как все модельки будут готовы и правильно сгруппированы я их расставлю в юнити в правильные места.
После этого буду рисовать все недостающие дорожки, плитки, траву и землю на тирейне.

И уже только после этого я расставляю деревья и тд.

На этом поидее работа над энвайронментом для меня закончится. Приерно заложенно на все провсе еще 3 недели. Соответственно тут главное не опоздать

Следующее что меня ждет это чарики. Но пока я еще даже не трогал этот таск

Кифа делает боевку которая будет что то вроде боулинга где нужно будет разбивать толпы людей и после того как ты расцепил толпу каждого человечка сбивать отдельно.


AOD описание

🚴 Adventures of Deliveryman 🚴 Настроение и тон Простая и очень милая игра про велодоставщика в которой ты сможешь развлекаться в городе ис...